Saturday, 31 May 2014

Dots, a Highly Addictive Game!

Dots, a Highly Addictive Game, Now Has a Successor:

I was a little groggy and tired this morning, and that’s entirely my own fault. I was up most of the night playing TwoDots, a new version of Dots, the highly addictive iOS game.
Unlike its predecessor, which was a game of numbers in which you had to remove as many dots as possible, TwoDots adds an element of adventure. It consists of 85 levels which, unsurprisingly, grow more and more difficult as you move through the game. (I’m stuck at Level 20, but I will beat it. Oh, yes, I will!)
Two Dots and Dots are created by Betaworks, a technology incubator in New York.
In an email interview, Paul Murphy, co-founder and chief executive of Dots, said the Dots games had now been played more than six billion times since the app was introduced a year ago. The creators had no idea it would ever be this successful.
He said the company had been testing the new Two Dots game under a secret code name in Australia for the last two months, and it was performing well.
So far, it seems to have captured the iPhone masses in America. By midday Thursday, only a few hours after it was made available to the public, the new game received more than a hundred reviews on iTunes, mostly praising the game makers for the simplicity and the design. The game also quickly broke into the top 10 free apps on the iTunes App Store in just over eight hours.
Like the first game, Dots makes money from in-app purchases. People can buy new lives if they die or extend the time they have left to play a game.
If the new game follows in the footsteps of its predecessor, Two Dots should be on its way to international fame in no time at all. The first Dots game became the top game in 23 countries and has been downloaded more than 20 million times.
In a news release on the company’s site, Patrick Moberg, co-founder and creator of Dots, said the company wanted to create something that felt similar to the first game, but also created a whole different level of engagement.
“The TwoDots game play looks much more derivative of Dots than it actually is,” Mr. Moberg said. “As you dig deeper, you realize TwoDots simply tips their hat to our first game Dots, but quickly takes the player down a very different and fun path.”

2 comments:

Anonymous said...

 

Anonymous said...

i dont like this game