5 SECONDS OF SUMMER

Michael Clifford Fires Back at Abigail Breslin's Diss Track

Stars Most Stylish Selfie of the Week

Stars Most Stylish Selfie of the Week

GMAIL BLOCKED IN CHINA

5-Minute Outfit Idea

5-Minute Outfit Idea: An Effortless, Polished Look to Try This Weekend.

Facebook suffers outage

Facebook suffers outage affecting users worldwide!! .

Tuesday, 23 September 2014

Nasa’s plans to use game controllers to take you into space

Nasa’s plans to use game controllers to take you into space

Will Freeman
The Guardian 

Now commonplace, game controllers are so familiar in scenes of living-room clutter that they have, with the exception of when they are hurled wall-ward in frustration, become almost invisible. Yet these mass-manufactured collections of buttons and circuitry might yet prove to be a prototype tool for exploring the final frontier, having escaped the anonymity of millions of homes and captured the attention of Nasa.

Dr Jeff Norris is the supervisor of the planning software systems group at the Nasa jet propulsion laboratory – designers and operators of space exploration robots such as the Mars rover Curiosity – and he and his colleagues are increasingly taking an interest in gaming devices.
Norris is one of a collective of scientists looking at how best to control a vast range of robots, from giant, experimental, spider-like constructions that carry laboratories on their backs to unmanned spacecraft orbiting Saturn. “Games companies, we’ve noticed, are highly skilled at building control devices that are durable, highly capable and easy to use,” Norris explains.

“They are doing that, of course, because they want their games to be immediate and easy to play. Meanwhile, in control systems at Nasa, the first thing you’d have to do is sit down and read a manual,” he continues. Perhaps you’d also need to follow college through to an advanced degree in a topic that’s relevant.
“So as we started to look at control devices, and the way games present information, we started to wonder how we could leverage and build upon the work of the games industry in our work to explore space.”

And build they did. Today Nasa uses off-the-shelf and modified game controllers in testing robots on Earth, while contemplating how they can be reworked for remote control of similar contraptions elsewhere in our solar system. “We are literally taking unmodified game controllers and building systems to translate their inputs to control our robots here on Earth,” says Norris.
“That’s not quite a suitable technique for controlling a robot on another planet, but it is a way to better understand how we can make our robots easier to operate, and it is a way to imagine how an astronaut might control a robot.

“We’re not attempting to ‘flight modify’ an off-the-shelf game controller for use in space today, but I don’t think it’s far-fetched to say that in partnering with the manufacturers of these controllers we could produce things that are excellent for those kinds of uses.”
And by Norris’s own admission, Nasa can’t do everything alone. The job of venturing into space is simply too big for one organisation. That’s why they use partners, such as tyre and aircraft manufacturers to help. And it’s such collaboration that may one day see controllers originally conceived for use on the sofa redesigned for stellar travel .

“We have to partner to progress,” explains Norris. “In the area of control devices, the game industry seems like a natural place for us to look for partners when we do start asking the question of exactly what controller should be packed in the astronaut’s backpack.”

Yet Nasa’s interest in gaming does not end with the lucky few that will escape the Earth’s gravitational pull. “Exploring space is a journey that belongs to everyone, and through games we can share that with a huge number of people,” enthuses Norris. Through interactive worlds that allow people to explore Mars based on real data, and gaming reimaginings of active missions, they do so to an extent already. Indeed, Xbox 360 owners can try their hand at remotely conducting a virtual Curiosity rover landing. But Nasa also sees the chance to pipe distant planets’ environments into our homes through the potential of VR and graphics technology.

“600 million people shared Apollo through televisions in their living rooms,” concludes Norris. “That at the time was the best technology available to make it feel like we were all there together. It changed lives, it changed careers and it changed the world. And I don’t think it is simply a job for television any more. As a population we don’t just want to watch . We want to participate and interact.”

With consoles almost as ubiquitous now as TVs were then, and Nasa keen to embrace the opportunities they offer, the next time we share such an experience it may well really feel as if we really are all there together. And all it takes is one small step from game developers.

Monday, 22 September 2014

China’s IPhone 6 Craving Leads to Fistfight in Connecticut

China’s IPhone 6 Craving Leads to Fistfight in Connecticut

Doni Bloomfield
Bloomberg


Sept. 22 (Bloomberg) -- Shoppers at an Apple store came to blows today over the chance to resell iPhones in China for as much as four times their retail price.
Fistfights broke out between rival groups in line at the Apple outlet near Yale University in New Haven, Connecticut, according to the city’s police department. Three members of two New York-based groups were arrested after a fight among more than a dozen people maneuvering for a place in line, the department said.

The groups had traveled from New York, about two hours away by car, to buy the iPhone 6 and iPhone 6 Plus in order to resell them in China for large markups, said David Hartman, a police spokesman. While Apple Inc. sold a record of more than 10 million iPhones during the first weekend in stores around the world, the company hasn’t said when China will get the new devices.
The world’s most populous country isn’t on a list of markets that will get the phones in the next wave, beginning Sept. 26, and that’s driving up the premium the devices will fetch if brought into China from other countries. Some stores have limited the number of iPhones that can be purchased by each shopper, so groups who aim to bring large quantities to China have to assemble recruits to view for the stores’ limited stock.

“It’s our understanding that the markup on these phones when they’re resold in China can be upwards of 300 percent,” Hartman said in a phone interview. “For the most part, the dozens and hundreds of people who are waiting in line are just doing that.”
Apple didn’t immediately respond to an e-mail and phone call requesting comment.

IPhone Tourists
Apple’s iPhone rollout is the most important event this year for the Cupertino, California-based company, and the availability in stores on Sept. 19 drew long lines of people across the country, eager to get their hands on the new devices. The lines also attracted a swell of tourists looking to buy handsets that aren’t available yet back home.

Other shoppers, both American and foreign, have made clear their intent to sell the devices as soon as they’re acquired to take advantage of early demand. Filmmaker Casey Neistat released a short documentary online showing people sleeping on the sidewalk outside an Apple store to be among the first line, acquiring two iPhones apiece in cash, then selling them immediately outside of the store. Many of the people interviewed in the documentary didn’t speak English, and some replied to questions in Mandarin.

Smuggling Rates
The iPhone’s debut has led to skirmishes elsewhere. Large crowds on Friday attempted to storm the Lenox Square mall in Atlanta, the Atlanta Journal-Constitution reported last week.
Last year’s introduction of an earlier model, the iPhone 5s, was the first -- and so far only -- time that Apple’s phones were available in China on the same day as the global debut.

Previously, the typical three-month lag before the iPhone’s introduction in China helped fuel smuggling of about 20 million iPhones into the Asian country annually, according to Jun Zhang, head of China equities research at Rosenblatt Securities Inc. in San Francisco. As many as 5 million iPhones may be smuggled into China before the new models are officially available, according to Neil Shah, Mumbai-based research director for devices at Counterpoint Research.
“One has to ask the question to what degree is Apple responsible for contributing to this?” said Hartman of the New Haven Police Department. “You know we have a city to police, and this has been going on since Wednesday now.”

--With assistance from Madeline McMahon in New York and Tim Higgins in San Francisco.

Taylor Swift holds listening party for fans

Taylor Swift holds listening party for fans

WENN

Taylor Swift launched her new album with a secret listening party for fans at her Los Angeles home on Saturday (20Sept14).
Fans took to Twitter.com to express their joy at winning an invitation to the singer's home in a contest via her website. They listened to new record 1989 and hung out with the star for five hours.
The I Knew You Were Trouble hitmaker introduced followers to her parents and her pet cat, Olivia Benson, baked pumpkin chocolate chip cookies for her guests, and took Polaroids with her fans.
The pictures, posted on Twitter, show attendees posing with the singer and holding her Grammy award, her cat and books.
Swift also gave the fans piles of 1989 merchandise to take home with them, including T-shirts, bags and copies of the album.

Google selects HTC for upcoming Nexus tablet: WSJ

Google selects HTC for upcoming Nexus tablet: WSJ

Reuters

Google Inc has selected HTC Corp to make its upcoming 9-inch Nexus tablet, the Wall Street Journal reported, citing people familiar with the matter.
Google had been mulling HTC as a potential Nexus tablet partner since last year and HTC engineers have been flying to the Googleplex in Mountain View in recent months to work on the project, the report said.
Google's decision to pick HTC reflects its long-term strategy of building a broad base of partners from device to device to prevent any one manufacturer from gaining a monopoly, the report said.
That may also be one of the reasons why Google chose HTC over bigger rivals Samsung Electronics Co Ltd, maker of the Nexus 10 tablet.
Representatives at Google were not immediately available for comment outside regular U.S. business hours. HTC declined to comment on the report.

Apple sells more than 10 million new iPhones in first three days

Apple sells more than 10 million new iPhones in first three days

By Soham Chatterjee
Reuters


Apple Inc said it sold more than 10 million iPhones in the first weekend after its new models went on sale on Friday, underscoring strong demand for phones with larger displays.
Chief Executive Tim Cook said the company could have sold even more iPhone 6 and iPhone 6 Plus models if supplies had been available.

Analysts had estimated first-weekend sales of up to 10 million iPhones, after Apple booked record pre-orders of 4 million on Sept. 12, the day pre-orders opened.

Apple's shares were little changed at $101.03 in early trading on the Nasdaq on Monday.
The company's first-quarter revenue is likely to be 9 percent higher than Wall Street estimates, based on reported sales and projected demand for the new iPhones, Piper Jaffray & Co analyst Gene Munster wrote in a note.

He said he expected earnings per share to be 12 percent higher than estimates.

"Despite the supply chain constraints around the iPhone 6 Plus and tightness around certain models of the iPhone 6, we believe (Monday's) strong print demonstrates that Apple executed extremely well in the face of severe supply constraints," Cantor Fitzgerald analyst Brian White wrote in a note.
First-day pre-orders of the new phones, which went on sale in 10 countries, far surpassed the 2 million first-day pre-orders for the iPhone 5 model two years ago.

"While our team managed the manufacturing ramp better than ever before, we could have sold many more iPhones with greater supply and we are working hard to fill orders as quickly as possible," Cook said in a statement.

Last year, Apple sold 9 million iPhone 5S and 5C models in 11 countries, including China, in the first weekend they were available.
Sales of the latest models in China, the world's largest smartphone market, have been delayed by regulatory issues.

Apple sold 5 million iPhone 5 handsets, 4 million iPhone 4S models and 1.7 million iPhone 4 units during the first weekend.
The company said last week that many U.S. customers would have to wait until next month for their new iPhones due to strong demand.

Apple routinely faces iPhone supply constraints, particularly in years that involve a re-design.
The new iPhones will be available in 20 more countries on Sept. 26, Apple said.
The shipment levels are positive, given that iPhone 6 and iPhone 6 Plus are not initially available in China, unlike iPhone 5S and 5C models, Stifel Nicolaus & Co analyst Aaron Rakers wrote in a note.
Rakers noted that the latest models would be available in 115 countries by the end of this year compared with 100 for iPhone 5S and 5C.

Sony PlayStation TV to hit stores on October 14

Sony PlayStation TV to hit stores on October 14

Reuter

Sony Corp said PlayStation TV set-top box, which allows users to access movies and TV episodes from the PlayStation store, will hit stores in the United States and Canada on October 14.
The price for a standalone PlayStation TV (PS TV) is $US99.99, the company wrote in a blog. For $139.99, customers can get a wireless controller, an 8 GB memory card and The Lego Movie videogame along with the PS TV.

Around 700 games will be available to PS TV users, including Metal Gear Solid and the franchise Killzone: Mercenary.

PS TV was released in Japan and other Asian countries under the name "PlayStation Vita TV" last fall. Sony is trying to expand its entertainment network services to compete against players like Amazon.com Inc.

Sony did not say when it will launch its online TV service.

The company signed a deal earlier this month to carry 22 Viacom Inc channels, including Comedy Central and MTV, on its planned online TV.

PlayStation boss Shaun Layden told tech blog Re/code in June the company was "on track" to unveil its product some time this year.

Sony's web TV service will join the ranks of an already crowded market with devices from Apple Inc, Amazon.com Inc and Roku.

Oculus unveils new prototype VR headset

Oculus unveils new prototype VR headset

DERRIK J. LANG
Associated Press 

LOS ANGELES — Oculus has unveiled a new prototype of its virtual reality headset. However, the VR company still isn't ready to release a consumer edition.
The new headset intended for creators of VR experiences is nicknamed Crescent Bay and features a higher resolution and refresh rate, integrated headphones and 360-degree head tracking.
"That was not easy," Oculus CEO Brendan Iribe told the audience Saturday at the company's first-ever developers conference. "It's still not perfect. None of this is perfect yet, but it's much, much better."

Oculus' headset covers a user's eyes and can create immersive worlds that react to head movement.
The original prototype of the Oculus Rift headset was unveiled in 2012 and has received considerable attention from film and video game makers. Oculus released a second prototype headset to developers earlier this year. Iribe said 100,000 development kits have been shipped to 130 countries.
"I never expected it go this quickly," Iribe said. "None of us did."

The Irvine, California-based Oculus VR Inc. was acquired by Facebook earlier this year for $2 billion. Iribe said Oculus' staff has doubled in the six months since the acquisition.
"We're really spiriting toward the consumer version," he said.
Oculus recently teamed up with Samsung to introduce Gear VR, a $200 headset with a slot for using the Galaxy Note 4 smartphone as a VR display.

Over the past two years, Oculus' technology has been demonstrated at events like San Diego Comic-Con and the Electronic Entertainment Expo with interactive experiences that recreate scenes from the "X-Men" and "Pacific Rim" films and thrust users into an intergalactic dogfight in the game "EVE: Valkyrie."

Iribe reiterated several times during his talk at the Oculus Connect conference that creating a sense of presence would be integral for the widespread adoption of VR technology, which continues to leave some users feeling queasy despite Oculus' strides in creating lower latency and more realistic imagery inside the goggles.

"You should believe you're there and feel great, even if you're super-sensitive like me," Iribe said

Google's self-driving cars are now allowed on all roads in California

Google's self-driving cars are now allowed on all roads in California

Carl Franzen
The Verge 


Google's self-driving cars have made impressive progress in the past few years, logging over 700,000 accident-free miles without human intervention, according to the company (there has been at least one accident reportedly caused by a human driver). But those test-drives have been limited to a few closed courses and select areas. Starting this month,

Google and a few other ambitious automakers will be able to unleash self-driving vehicles on any public road in the state of California. Last week, the state Department of Motor Vehicles (DMV) handed out its first 29 permits for testing autonomous cars on all of the state's public roads. Google won 25 of the 29 total permits, which will allow the company to test 25 modified, self-driving Lexus SUVs, according to The Guardian. Meanwhile, Audi and Daimler AG-Mercedes Benz also received two permits each to test their own modified, self-driving cars.

The permits are the result of a law California passed back in 2012 officially authorizing autonomous vehicle tests, which came after similar laws were passed in Florida and Nevada. In California, any qualified organization can apply for self-driving car permits: they cost $150 for the first car and $50 for every additional car, and require companies testing them to cover insurance costs up to $5 million. The permits are designed to help legitimize and regulate the burgeoning technology, while making sure that California remains at the forefront of its research and development. Small wonder the California DMV trumpeted the news.

 "Autonomous vehicles are the future of transportation. The potential safety and mobility benefits are enormous," said Jean Shiomoto, director of the California DMV in a statement. "Testing on public roads is one step to developing this technology, and the DMV is excited in facilitating the advancement of autonomous vehicles in California."

Is Zendaya Becoming a Shoe Designer

Is Zendaya Becoming a Shoe Designer?

Credit: Getty
We're always wowed by the insanely cool fashions Zendaya wears, and that includes her shoes! From her casual high-tops to her glam red carpet platforms, Z's shoe collection is seriously enviable. While showing off her latest kicks in a new Instagram pic, she even said she should just start designing her own fashionable sneaks!

"I may just become a shoe designer," Zendaya wrote about her Nike ID Airmaxes, which read "DAYA" on the backs.
This isn't the first time Z has showed off cool customized kicks! Not only does she have a pair of Ruthie Davis heels named after her, she has awesome personalized sneaker wedges from the brand as well!

She clearly knows awesome shoe styles when she sees them!

Is Ariana Grande's Diva Behavior Becoming Too Difficult to Handle?

Is Ariana Grande's Diva Behavior Becoming Too Difficult to Handle?

From reportedly saying that she hates her fans to having a long list of insane demandsAriana Grande has recently been accused of being majorly difficult to work with. Now, reports are emerging that the "Problem" singer was such a diva that one of her employees quit! According to Page Six, her life coach stopped working for her because he was fed up with her behavior.
“He just couldn’t take it anymore. Everything people are saying about her is true," their source said.
However, another insider said that the disgruntled employee was actually a fired choreographer — and that the reports are far from true.
“It is nothing but a spiteful former employee that has been telling rumors around town for the last several months," they said.
Since we've always thought she's such a sweetheart, we're glad to hear that she hasn't turned into a major diva now that she's gotten more famous! In fact, Ariana hasn't even been responding to the latest stream of gossip, instead writing on Twitter that she laughs at it.


Sunday, 21 September 2014

This Is The Hardest Riddle On The Internet

This Is The Hardest Riddle On The Internet

Steven Tweedie
Business Insider 

The self-proclaimed "hardest riddle available on the internet" lives up to its name.
It's called Notpron, and since the website's launch in 2004, over 16 million people have tried to get to solve it, and only 31 have managed to.
That's a success rate of about 0.0003%.
With 140 levels, Notpron starts out relatively simple but quickly gets tougher.
Notpron can be played online in your web browser, but in order to make progress, you might have to get creative, and you'll definitely need to be both computer and internet savvy.
For example, the second level (spoiler alert) requires you to change the URL of the website, swapping out "level2" for "level3". Other levels require you to use Google, so Notpron provides a Google search bar embedded in the level.
If you get stumped, and you will, Notpron includes some spoiler-free hints, and there's a spoiler-free forum too.
If you want to try your luck, you can head on over to Notpron, just prepare for frustration, fast

Now You Can Find Out What's Really Killing Your iPhone's Battery Life

Now You Can Find Out What's Really Killing Your iPhone's Battery Life

Caroline Moss
Business Insider
 
Somedays it seems like all you have to do is take your iPhone off the charger and it's already dipped below 90%. Carrying a Mophie or wireless charger around is a simple fix, but there are ways to see what's actually killing the life of your iPhone's battery.
The Daily Dot's Taylor Hatmaker explains how iOS 8 users can take a peek behind the curtain:
Once you open up Battery Usage [see below], you'll be able to view a list of apps in order of battery consumption. There's a 24-hour view and a view for the last seven days, which is handy whether you're trying to explain a sudden change in battery life or if you're just taking a look at your habits over time. It's an overdue addition to iOS, but an extremely useful one, assuming you know it's there at all. 
Here's what Battery Usage looks like, and where it can be found: Settings > General > Usage > Battery Usage.