5 SECONDS OF SUMMER

Michael Clifford Fires Back at Abigail Breslin's Diss Track

Stars Most Stylish Selfie of the Week

Stars Most Stylish Selfie of the Week

GMAIL BLOCKED IN CHINA

5-Minute Outfit Idea

5-Minute Outfit Idea: An Effortless, Polished Look to Try This Weekend.

Facebook suffers outage

Facebook suffers outage affecting users worldwide!! .

Saturday 18 October 2014

Apple removes Bose products from stores following Beats settlement

Apple removes Bose products from stores following Beats settlement

Mariella Moon
Engadget 

Bose might have settled its noise-cancellation lawsuit against Beats out of court, but the two are clearly far from putting the past behind them. Apple (Beats' new owner) has pulled all Bose headphones and speakers from its online store and several brick-and-mortar ones, according to 9to5mac, despite continuing to carry other audio brands like Urbanears, Bang & Olufsen and Sennheiser. Both companies have declined to comment about the issue when asked by Recode, but rumors about Cupertino dropping Bose have been going around since the settlement last week.
For the sake of those who haven't been following the case closely: Bose filed the lawsuit against Dre's company right after Apple snapped it up, accusing it of stealing its noise-canceling technology. One could even think their rivalry cost a 49ers quarterback 10 grand for wearing Beats headphones during a press conference, after the NFL signed an exclusivity deal with Bose. But to be fair, that deal prohibits players from wearing any other brand before, during and after games. Since both parties refuse to address the issue, it's unclear whether Apple will ever sell Bose products again, but we'll keep an eye out and let you know if we hear anything.
[Image credit: Jimmy Thomas/Flickr]
Source: 9to5mac

Fitbit says Force skin irritations were allergies, new wristbands have a warning

Fitbit says Force skin irritations were allergies, new wristbands have a warning

Richard Lawler
Engadget


Fitbit recalled its Force wearable back in February after owners reported skin irritation, but after an investigation, says it will not do the same for the Fitbit Flex. The New York Times reports that the company and the Consumer Product Safety Commission decided a recall was not necessary, as long as the company makes a few changes. New wristbands will ship with a warning that it contains nickel, a common allergy, as well as a sizing guide to keep users from making it too tight. In a just-posted (at such a convenient time) letter to customers, CEO & co-founder James Park said "we are now confident that our users who experienced allergic contact dermatitis likely reacted either to very small levels of methacrylates...or, to a lesser degree, nickel in the stainless steel casing." He goes on to say that Fitbit is taking this experience into account in the design for its next-generation trackers, which should include the new Charge and ChargeHR devices that recently surfaced.
Source: New York Times, Fitbit

Flickr chooses a great time to launch its iPad app

Flickr chooses a great time to launch its iPad app

Richard Lawler
Engadget


Apple has chosen to focus on the iPad's camera abilities with the upcoming Air 2 (we wish they wouldn't) and apparently, finally snagged Flickr's attention.
Yahoo's photo sharing service somehow managed to beat Instagram to the punch so perhaps the introduction of its first iPad-ready app (four years after Apple's slate arrived) isn't that late.
So what's in the (now universal) Flickr iOS app?
iPad-optimized layouts for members to browse pictures whether their own or others that "cascade in a lovely waterfall format."
If you must take a picture with your tablet, the app can record photos or videos with live filters and a full suite of editing tools.
It requires iOS 8 to work, and some of the upgrades that stretch across devices include support for the new sharing extensions, photo detail editing and a new unified search.
The update is live in the app store now, and of course there's no time like 3AM ET on a Saturday to give it a try.

SOURCE: iTunes, Flickr Blog

Happy Birthday: See 16 Pics of Zac Efron's Total Style Transformation

Happy Birthday: See 16 Pics of Zac Efron's Total Style Transformation


OCT 18, 2014

Today marks a special day for 
Zac Efron: it's his 27th birthday! It seems like just yesterday we saw him star in High School Musical. Not only did his acting career skyrocket, his sense of style has also taken off. From his skinny jeans to his fashion forward dress suits, Zac's style evolution has transformed over the years, making him one of today's most stylish male stars.
Credit: Getty

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Disney rendered its new animated film on a 55,000-core supercomputer

Disney rendered its new animated film on a 55,000-core supercomputer

Joseph Volpe
Engadget


Disney's upcoming animated film Big Hero 6, about a boy and his soft robot (and a gang of super-powered friends), is perhaps the largest big-budget mash-up you'll ever see. Every aspect of the film's production represents a virtual collision of worlds. The story, something co-director Don Hall calls "one of the more obscure titles in the Marvel universe," has been completely re-imagined for parent company Disney. Then, there's the city of San Fransokyo it's set in -- an obvious marriage of two of the most tech-centric cities in the world. And, of course, there's the real-world technology that not only takes center stage as the basis for characters in the film, but also powered the onscreen visuals. It's undoubtedly a herculean effort from Walt Disney Animation Studios, and one that's likely to go unnoticed by audiences.

"We've said it many, many times. We made the movie on a beta renderer," says Hank Driskill, technical supervisor for Big Hero 6. "It was very much in progress." Driskill is referring to Hyperion, the software Disney created from the ground up to handle the film's impressive lighting. It's just one of about three dozen tools the studio used to bring the robotics-friendly world of San Fransokyo to life. Some, like the program Tonic originally created for Rapunzel's hair in Tangled, are merely improved versions of software built for previous efforts, or "shows" as Disney calls them. Hyperion, however, represents the studio's greatest and riskiest commitment to R&D in animation technology thus far. And its feasibility wasn't always a sure thing, something Disney's Chief Technology Officer Andy Hendrickson underscores when he says, "It's the analog to building a car while you're driving it."


For that reason, Hendrickson instructed his team to embark on two development paths for Big Hero 6: the experimental Hyperion and a Plan B that hinged on a commodity renderer. It took a team of about 10 people over two years to build Hyperion, during which time Driskill says resources were being spread thin: "We were running with a backup plan until around June of last year ... [and] we realized we were spending too much energy keeping the backup plan viable. It was detracting in manpower ... from pursuing the new idea as fully as we could. So we just said, 'We're gonna go for it.' And we turned off the backup plan."

Hyperion, as the global-illumination simulator is known, isn't the kind of technology that would excite the average moviegoer. As Hendrickson explains, it handles incredibly complex calculations to account for how "light gets from its source to the camera as it's bouncing and picking up colors and illuminating other things." This software allowed animators to eschew the incredibly time-consuming manual effort to animate single-bounce, indirect lighting in favor of 10 to 20 bounces simulated by the software. It's responsible for environmental effects -- stuff most audiences might take for granted, like when they see Baymax, the soft, vinyl robot featured in the film, illuminated from behind.That seemingly mundane lighting trick is no small feat; it required the use of a 55,000-core supercomputer spread across four geographic locations.


Disney Animation CTO Andy Hendrickson demonstrates Hyperion's real-world lighting simulation.
"This movie's so complex that humans couldn't actually handle the complexity. We have to come up with automated systems," says Hendrickson. To manage that cluster and the 400,000-plus computations it processes per day (roughly about 1.1 million computational hours), his team created software called Coda, which treats the four render farms like a single supercomputer. If one or more of those thousands of jobs fails, Coda alerts the appropriate staffers via an iPhone app.

To put the enormity of this computational effort into perspective, Hendrickson says that Hyperion "could render Tangled from scratch every 10 days."

If that doesn't drive the power of Disney's proprietary renderer home, then consider this: San Fransokyo contains around 83,000 buildings, 260,000 trees, 215,000 streetlights and 100,000 vehicles (plus thousands of crowd extras generated by a tool called Denizen). What's more, all of the detail you see in the city is actually based off assessor data for lots and street layouts from the real San Francisco. As Visual Effects Supervisor Kyle Odermatt explains, animating a city that lively and massive simply would not have been possible with previous technology. "You couldn't zoom all the way out [for a] wide shot down to just a single street level the way we're able to," he says.

Beyond the supercomputer cluster and software tools devised to make the movie, Big Hero 6 leans heavily on cutting-edge technology for its visual majesty in one other way: its characters. Both Baymax, the aforementioned, lovable robot sidekick and the microbots, swarm-like mini-drones controlled by telepathy, are steeped in some very real scientific research. That decision to ground the world of Big Hero 6 in near-future technologies led Hall and co-director Chris Williams on research trips to MIT, Harvard and Carnegie Mellon in the US and even to Tokyo University in Japan.
A soft robotic arm developed by researchers at Carnegie Mellon University.
"You know, we try to look at, like, five to 10 years down the road at what was coming ... It seems counterintuitive because in animation you can do anything, but it still has to be grounded in a believable world," says Hall.

Indeed, there's even a moment where supergenius lead character Hiro Hamada uses a 3D printer in his garage to create an outfit for Baymax. In discussing the scene, Roy Conli, the film's producer, credits the "maker movement that's going on right now." He adds, "These kids are makers. So it's a little bit the celebration of the nerd."

It was during a visit to Carnegie Mellon that Hall came across researcher Chris Atkeson, who'd been working in the field of inflatable, soft robotics; robots intended for the health care industry. Hall says Atkeson pleaded with him to "make a movie where the robot is not the villain." But Atkeson didn't have to do much convincing -- Hall's vision for Baymax meshed nicely with his research. He'd wanted a robot audiences hadn't seen on screen before. Hall continues, "The minute I saw this [research], I knew that we had our huggable robot. I knew that we had found Baymax."

The team also drew inspiration for Baymax from existing compassionate-care tech out of Japan. "They're a little ahead of the curve," Hall says. "I mean, [health care robots] are actually in practice in some of the hospitals in Japan. They're not vinyl; they're not Baymax. They're plastic robotics."
The high-tech city of San Fransokyo represents a mash-up of eastern and western culture.
Robotics research out of Carnegie Mellon also provided the basis for the unwitting pawns of the film: the Lego-like, mind-controlled microbots. Of course, the version we see in the film is a much more fantastical approach to the simple, water-walking bots Hall's team glimpsed during their visit. That, coupled with a heavy dose of inspiration from swarm-drone tech, led to the insect-like creepiness of the microbots in the final film.

By design, the electromagnetic microbots move as if part of a chain: Each individual "link" travels from front to back to propel the swarm forward in a circuit-board-like pattern. On average, the visual effects team says there are about 20 million microbots onscreen in a given shot, and that level of complexity is where Hyperion once again comes crucially into play. Originally, however, the team didn't think its full vision of the microbots would even be possible to render.

"We thought the technology would never actually be able to handle it happening in all of the shots," explains Head of Effects Michael Kaschalk. "And to do that from shot to shot, that takes artists' work to just be able to create the [lighting] cheat. But as Hyperion developed, and we actually built the system, we found that it was handling all of this data just fine. So we actually built the real thing."
Hiro scans Baymax to create 3D-printed armor.

Though tech innovation clearly plays an important role in development at Disney Animation Studios, it's not the sole guiding force for each film and, for that matter, neither is the story. The studio's process is entirely collaborative. "We are looking for input from everybody that works here for storytelling ... there's no doubt that those ideas can rise up from anywhere to become a big piece or small piece of the story," says Odermatt. There's no one single source of motivation other than a love of research and functional design -- key concepts imparted by Chief Creative Officer John Lasseter.
"The movie does celebrate science and technology in a way that we haven't really done before."

In a way, Big Hero 6 is a love letter to technology. It's a fantasy film that gives audiences a knowing wink toward the robot-assisted near-future, as if to say, "This is exactly where you're headed. And it's coming soon." Big Hero 6 also represents a perfect storm for Disney: The subject matter (makers and robotics) and setting (hyper-tech San Fransokyo) dovetailed with the economic feasibility of cutting-edge computational hardware (that massive render farm) and the development of advanced animation techniques (Hyperion). It's a film for, by and from lovers of technology.

That Big Hero 6 has a technological heart and soul is not lost on Hall. In fact, he's keenly aware of this. "The movie does celebrate science and technology in a way that we haven't really done before."

Android 5.0 Lollipop's Easter egg is a Flappy Bird clone

Android 5.0 Lollipop's Easter egg is a Flappy Bird clone

Dan Seifert
The Verge 


Every version of Android has featured a variety of hidden treats and features, commonly called "Easter eggs." Android 5.0 Lollipop, which is due to arrive on devices in the coming weeks, might have the most ambitious Easter egg of all: it has a knock off of the Flappy Bird game accessible via a series of taps in the phone's settings menu. In place of the 8-bit bird and Mario Bros. pipes are the Android mascot and lollipop obstacles that you must avoid.
The Flappy Bird-like game is available on the developer preview of Android 5.0 Lollipop, as demonstrated in the video above by YouTuber Sam Nalty. There's no reason for us to suspect it won't be in the final version of the software however, so those with Nexus device will likely be able to get in on the flying Android mascot fun in the near future.

Friday 17 October 2014

Did Harry Styles Secretly Write a Song About Taylor Swift?

Did Harry Styles Secretly Write a Song About Taylor Swift?

GETTY IMAGES
From Olly Murs to Swifties in the UK, people can't stop talking about Taylor Swift's track about Harry Styles, "Out of the Woods." But it turns out, the One Direction singer may have written about their relationship too! According to Perez Hilton, he secretly penned the Alex & Sierra song, "I Love You," about his ex.
The song is about a guy who loves a girl, but only realizes how strong his feelings are after she leaves him.
With lyrics like, "And I know that it sounds so wrong/And you've heard all this before/I didn't come back and I wasn't there/I won't trouble you no more," he seemingly references "I Knew You Were Trouble," which she allegedly wrote about Harry,
Although the songwriting credits for the track are listed as Johan Carlsson and Mick Greenberg, fans have been speculating that Mick is actually Harry's pen name. The American Society of Composers, Authors and Publishers, which helps protect artists' copyrights, lists the same writing credits under both of their names.
Of course, we wouldn't be surprised! The "Steal My Girl" singer previously collaborated with Johan when writing his song for Ariana Grande. Plus, he's secretly written songs for Alex & Sierra before. But the fact that he had deeper feelings for Taylor than we were all lead to believe? That would be major news!

Galaxy Note 4 owners get three months free of OnLive gaming

Galaxy Note 4 owners get three months free of OnLive gaming

Edgar Alvarez
Engadget


Ahead of the Galaxy Note 4's release in the US tomorrow, Samsung has a last-minute incentive for potential buyers as well as those who have already pre-ordered. The company just announced a new partnership deal with OnLive, which gives owners of its fresh, big-screen handset three months of free gaming through the streaming platform. Samsung's promotion is part of the Galaxy Gifts Package, a collection of free software from its own app store, and will give users access to titles from OnLive's PlayPack bundle, such as Batman: Arkham City, Darksiders, Rogue Legacy and many more. The OnLive service is typically $9.95 per month -- so not only do you save some cash, but also have the chance to try it without any attachments. Once you have your Note 4, the OnLive app can be downloaded from the Galaxy Apps shop.
Source: Samsung Galaxy Apps

Audi's self-driving RS 7 hits the racetrack this weekend

Audi's self-driving RS 7 hits the racetrack this weekend

Mariella Moon
Engadget  

Audi, who's long been toying with the idea of building self-driving cars, has upgraded one of its RS 7 sedans to build an autonomous concept vehicle for those who like to ride fast. The prototype looks pretty much like a production version RS 7, except its steering wheel, brakes, throttle valve and other components are all controlled by a self-driving system. This system uses GPS (for orientation), radio signals and a 3D camera (which takes pictures used for additional positioning information) to drive the car around a race track. You read that right: the upgraded RS 7's nothing like Google's wholesome bug-like car meant for ordinary people and everyday driving.

No, it was made for race tracks and Fast and Furious movies, that's why the company's demonstrating what it can do on the Hockenheimring, a motor-racing circuit in Germany, on October 17th and 19th. The car will do one lap around the track -- where Audi's expecting it to reach a top speed of 149.1 mph and to finish in 2 minutes and 10 seconds -- on both days completely driverless. This isn't the first time Audi's sending an autonomous car to conquer a race track, though: back in 2010, a driverless Audi TTS Coupe successfully climbed Colorado's Pikes Peak mountain race circuit within 27 minutes.
Source: Audi

Local multiplayer is coming to Android games

Local multiplayer is coming to Android games

Timothy J. Seppala
Engadget

Ever wish your favorite Android games had ambient multiplayer? You know, it's the feature that's at the heart of Nintendo's StreetPass system and enables you assemble all those puzzles and rescue your Mii on the 3DS simply by being in proximity to other people with the handheld. Well, Google's added an update to the Play Games backend that activates it for any title using Mountain View's multiplayer coding. With it comes the ability to invite any local players to your own game for co-op or adversarial play. it's a bit different from what we've seen before with asynchronous multiplayer, and it shows that Google continues to invest in its gaming platform -- great news all around, to be sure.

Source: Android Developers (G+)

Twitter: Yes, you're all going to see tweets from people you don't follow

Twitter: Yes, you're all going to see tweets from people you don't follow

Mat Smith
Engadget
Remember when tweets started appearing in your Twitter feed from people you weren't even following? Well, it's no longer an experiment. In a post outlining Twitter's "spirit of experimentation", the social network says it's happening across all accounts now, in the interest of surfacing tweets it "think(s) you'd enjoy." While many of Twitter's power-users might sigh collectively, Twitter is likely hoping it'll offer up faster follows, a richer experience and (possibly) boost activity, especially for those users that aren't already following hundreds of accounts. Alas, it's not an optional thing, and is now an integral part of everyone's Twitter timeline -- alongside those occasional promoted tweets and retweets.
Source: Twitter (1), (2)

Facebook 'Safety Check' lets friends know you're OK after a major disaster

Facebook 'Safety Check' lets friends know you're OK after a major disaster

Richard Lawler
Engadget


Despite the frivolous nature of most social media interactions, Facebook's latest new feature is intended for use only in serious situations. Unveiled today in Japan, Safety Check notifications are pushed to users when a natural disaster hits and area you have listed as your location, where you've checked in on Nearby Friends, or where you recently logged in from. Tech companies like Google and Facebook have worked to connect people after significant disasters in the past, and Facebook says the project is an extension of the Disaster Message Board its Japanese engineers rolled out after the 2011 earthquake and tsunami there. Safety Check is rolling out globally on Android, iOS, feature phones and the desktop -- there's a demo video (embedded after the break) to explain how it all works.

A simple I'm safe / I'm not in the area set of buttons can push an update (and comments, if you enter them) that's visible only to people on your friends list, intended to quickly give some piece of mind when they notice a USGS report for your zipcode -- or worse. If you simply have friends who are in the area of a natural disaster, there's a notification when they check-in as safe that can take you to a list of their updates.

A truly useful tool, or just a cagey way to try to take some of the creepiness out of the apps' location tracking features? We're figuring the latter impression doesn't hurt from Facebook's perspective, but in this connected age it's also a reflection of how people really use the net in trying times. Additionally, it can take some pressure off of overloaded infrastructure with everyone trying to call affected areas after disasters hit, and of course, save you from a post-tragedy chewing out for failure to let people know you're fine. C'mon, just call your parents / friends / casual acquaintances once in a while, it's not that hard.
Source: Facebook