5 SECONDS OF SUMMER

Michael Clifford Fires Back at Abigail Breslin's Diss Track

Stars Most Stylish Selfie of the Week

Stars Most Stylish Selfie of the Week

GMAIL BLOCKED IN CHINA

5-Minute Outfit Idea

5-Minute Outfit Idea: An Effortless, Polished Look to Try This Weekend.

Facebook suffers outage

Facebook suffers outage affecting users worldwide!! .

Saturday, 18 October 2014

FCC starts the process for making '5G' gigabit mobile data a reality

FCC starts the process for making '5G' gigabit mobile data a reality

Timothy J. Seppala
Engadget



We're barely seeing 4G take hold here in the States and the FCC has begun the process to push into 5G for mobile data. The government's communications council voted unanimously to start looking into accessing the higher-than-24GHz frequency spectrum that was previously thought to be, as Reuters notes, unusable by mobile networks. So what are the benefits? Gigabit internet connections on the go, for starters -- something our current sub-3GHz spectrum can't quite handle -- similar to the ones Samsung just tested. Yeah, now you're excited. The feds believe that using these "millimeter waves" would allow for higher bandwidth for more people and devices at speeds that outclass most homes' broadband.
However, these waves only work over short distances for now and require line of sight for their point-to-point microwave connections. And that, my friends, is what the FCC is hoping to fix in the interim. What the vote means is that the groundwork is being laid, and research to make sure the tech is actually feasible now has the green light. For now it's anyone's guess (some estimates say by 2020) when we'll actually start surfing the mobile web at Google Fiber speeds while we're out and about -- millimeter waves may be fast, but the wheels of bureaucracy are not.

[Image credit: Rennett Stowe / Flickr]
Source: FCC (1), (2)

Google freezes Nexus Player orders while it waits for US approval

Google freezes Nexus Player orders while it waits for US approval

Jon Fingas
Engadget


If you were dead set on ordering the Nexus Player this weekend, you're about to be disappointed. Google has quietly halted pre-orders of its Android TV media hub because it has "not been approved" by the FCC -- the company would be in trouble with US regulators if it took your hard-earned dollars for something it can't ship. There aren't any hints as to when the Nexus Player will get the all-clear, but you can be sure that we'll keep our eyes peeled. Hopefully, the approval arrives before November 3rd so that you can get that Android TV set-top box on time.
Source: Google Play

RedShift electric motocross race bikes will be ready to roll in 2015

RedShift electric motocross race bikes will be ready to roll in 2015

Richard Lawler
Engadget

BRD Motorcycles originally opened pre-orders for the RedShift electric motorcycles back in 2011, and it's almost time for them to hit the streets. A lot has changed since then, including the name of the company -- now Alta Motors -- and a recent $4.5 million investment round of investment. The company simply explains that it likes the new name better, but the changes we're interested in have to do with those sweet plug-in bikes. We spoke to CEO / co-founder Marc Fenigstein as Alta showed off the 2015 production model RedShift MX and RedShift SM at the 2014 AIMExpo in Orlando, and he explained both bikes have undergone countless changes since they first debuted. The "race bike with lights" MX has a $14,995 price tag, while the road-going supermoto model is $15,495 and features a slightly higher 85mph top speed -- check after the break for more details.%Slideshow-233741%

The proprietary lithium ion battery packs have been redesigned from scratch, shaving 15 lbs from the 85 lb original and getting shorter by 4 inches. Alta isn't ready to share how it's achieved this feat, but Fenigstein says its cells are, along with the ones Tesla Motors uses, the only ones he knows of in the industry that have thermal propagation resistance, aka fire resistance.The 5.2 kWh battery packs (good for about 50 miles on road or 2 hours riding offroad) are swappable, just in case you want to keep going without plugging in to a 110v jack.

Another major change is in the bike's frame, where the front section has been redesigned to use a new casting design that's 40 percent stronger and has more control over frame flexibility -- without getting any heavier. It's also switched to a liquid cooled 40hp, 11 lb, 13,750 RPM motor and ditched the radiator featured on prototype models. The bikes are on target to start shipping to dealers next year (no direct to consumer sales, BMW Motorcycles of SF will be among the first dealers), starting in California during Q2 before spreading to the rest of the US later in the year, and Europe in 2016. These electric bikes haven't been homologated for major racing series like AMA or FIM yet, but the CEO says it's in talks, and so far has seen a favorable reception at smaller regional racing events.

The final difference from 2011? Fenigstein tells us that after an initially cool response back then, riders have seen electric motorcycles from Zero, Brammo, and even OEMS like Harley-Davidson or KTM. Now there's "nothing but applause" as they see these bikes are adding to the experience, not taking anything away. Anyone ready to slap down $15k and go from gas to this electric off-road riding next year?
Source: Alta Motors

Selena Gomez Reveals Relationship Advice From Taylor Swift

Selena Gomez Reveals Relationship Advice From Taylor Swift 



Selena Gomez appeared on the Oct. 17 episode of ‘The Talk’ to promote her film ‘Rudderless,’ and revealed some relationship advice that BFF Taylor Swift dished out.

When Sharon Osbourne asked Selena whether Taylor ever has any advice for her, “She was actually at my house the other day and we were sitting by the fire,” Selena said, really painting a picture for Taylena shippers everywhere, “and I was talking about relationships in business and in my life and she just kinda looked at me — and she supports me, never judges me for anything — and she’s like, ‘Selena, if you’re the smartest person in the room, I think you’re gonna be in the wrong room.’
“Because she thinks I should constantly surround myself — and I agree with her — with people that are going to make me better, that are going to challenge me, and it just stuck with me.”

Amazon UK reveals Nexus 9 prices to start from £319

Amazon UK reveals Nexus 9 prices to start from £319

Matt Brian
Engadget


Google may have finally made its latest Nexus devices official, but it's kept UK pricing for theNexus 6Nexus 9 and Nexus Player under wraps. Fortunately for us, Amazon is keen to highlight that it'll range the 8.9-inch HTC tablet, and has now started taking pre-orders for both black and white variants of the device before they've even appeared on Google's Play Store. The online retail giant has revealed that the 16GB Wi-Fi model will cost £319, with its 32GB counterpart coming in at £399. After the 4G-equipped 32GB Nexus 9? Expect to pay £459 for the privilege. If you decide to take the plunge today, Amazon says it will get it to you by November 3rd. Unfortunately, Amazon nor Google have confirmed UK pricing for either the Nexus 6 or the Nexus Player, but we'll bring you the very latest as soon as we get it.
Update: It didn't take long for Google to get in on the act: the search giant has now opened Nexus 9 pre-orders on the Play Store. The prices are the same and Google says shipments will leave its warehouses "in 2 - 3 weeks."

Source: Nexus 9 (16GB White), (16GB Black), (32GB White), (32GB Black), (32GB 4G Black)

Tumblr's new desktop app is all Tumblr, all the time

Tumblr's new desktop app is all Tumblr, all the time

Billy Steele
Engadget

Sometimes you just want to craft your Tumblr posts and browse the latest updates without being distracted by the rest of the internet. For those occasions, the blogging outfit released a desktop app for Mac that does two things and two things only. First, as we've already mentioned, it only shows you Tumblr content and nothing else. It'll also let you post from anywhere on your Mac -- so long as that place has the trusty OS X Share button available. If you haven't yet updated to Yosemite, you'll need to do so as the new app only works with Apple's latest version. Of course, you could just visit the website via your browser of choice, unless you're posting eleventy billion times a day.

Source: Mac App Store

Apple removes Bose products from stores following Beats settlement

Apple removes Bose products from stores following Beats settlement

Mariella Moon
Engadget 

Bose might have settled its noise-cancellation lawsuit against Beats out of court, but the two are clearly far from putting the past behind them. Apple (Beats' new owner) has pulled all Bose headphones and speakers from its online store and several brick-and-mortar ones, according to 9to5mac, despite continuing to carry other audio brands like Urbanears, Bang & Olufsen and Sennheiser. Both companies have declined to comment about the issue when asked by Recode, but rumors about Cupertino dropping Bose have been going around since the settlement last week.
For the sake of those who haven't been following the case closely: Bose filed the lawsuit against Dre's company right after Apple snapped it up, accusing it of stealing its noise-canceling technology. One could even think their rivalry cost a 49ers quarterback 10 grand for wearing Beats headphones during a press conference, after the NFL signed an exclusivity deal with Bose. But to be fair, that deal prohibits players from wearing any other brand before, during and after games. Since both parties refuse to address the issue, it's unclear whether Apple will ever sell Bose products again, but we'll keep an eye out and let you know if we hear anything.
[Image credit: Jimmy Thomas/Flickr]
Source: 9to5mac

Fitbit says Force skin irritations were allergies, new wristbands have a warning

Fitbit says Force skin irritations were allergies, new wristbands have a warning

Richard Lawler
Engadget


Fitbit recalled its Force wearable back in February after owners reported skin irritation, but after an investigation, says it will not do the same for the Fitbit Flex. The New York Times reports that the company and the Consumer Product Safety Commission decided a recall was not necessary, as long as the company makes a few changes. New wristbands will ship with a warning that it contains nickel, a common allergy, as well as a sizing guide to keep users from making it too tight. In a just-posted (at such a convenient time) letter to customers, CEO & co-founder James Park said "we are now confident that our users who experienced allergic contact dermatitis likely reacted either to very small levels of methacrylates...or, to a lesser degree, nickel in the stainless steel casing." He goes on to say that Fitbit is taking this experience into account in the design for its next-generation trackers, which should include the new Charge and ChargeHR devices that recently surfaced.
Source: New York Times, Fitbit

Flickr chooses a great time to launch its iPad app

Flickr chooses a great time to launch its iPad app

Richard Lawler
Engadget


Apple has chosen to focus on the iPad's camera abilities with the upcoming Air 2 (we wish they wouldn't) and apparently, finally snagged Flickr's attention.
Yahoo's photo sharing service somehow managed to beat Instagram to the punch so perhaps the introduction of its first iPad-ready app (four years after Apple's slate arrived) isn't that late.
So what's in the (now universal) Flickr iOS app?
iPad-optimized layouts for members to browse pictures whether their own or others that "cascade in a lovely waterfall format."
If you must take a picture with your tablet, the app can record photos or videos with live filters and a full suite of editing tools.
It requires iOS 8 to work, and some of the upgrades that stretch across devices include support for the new sharing extensions, photo detail editing and a new unified search.
The update is live in the app store now, and of course there's no time like 3AM ET on a Saturday to give it a try.

SOURCE: iTunes, Flickr Blog

Happy Birthday: See 16 Pics of Zac Efron's Total Style Transformation

Happy Birthday: See 16 Pics of Zac Efron's Total Style Transformation


OCT 18, 2014

Today marks a special day for 
Zac Efron: it's his 27th birthday! It seems like just yesterday we saw him star in High School Musical. Not only did his acting career skyrocket, his sense of style has also taken off. From his skinny jeans to his fashion forward dress suits, Zac's style evolution has transformed over the years, making him one of today's most stylish male stars.
Credit: Getty

Credit: Getty

Credit: Getty

Credit: Getty

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Credit: Getty

Credit: Getty

Credit: Getty

Disney rendered its new animated film on a 55,000-core supercomputer

Disney rendered its new animated film on a 55,000-core supercomputer

Joseph Volpe
Engadget


Disney's upcoming animated film Big Hero 6, about a boy and his soft robot (and a gang of super-powered friends), is perhaps the largest big-budget mash-up you'll ever see. Every aspect of the film's production represents a virtual collision of worlds. The story, something co-director Don Hall calls "one of the more obscure titles in the Marvel universe," has been completely re-imagined for parent company Disney. Then, there's the city of San Fransokyo it's set in -- an obvious marriage of two of the most tech-centric cities in the world. And, of course, there's the real-world technology that not only takes center stage as the basis for characters in the film, but also powered the onscreen visuals. It's undoubtedly a herculean effort from Walt Disney Animation Studios, and one that's likely to go unnoticed by audiences.

"We've said it many, many times. We made the movie on a beta renderer," says Hank Driskill, technical supervisor for Big Hero 6. "It was very much in progress." Driskill is referring to Hyperion, the software Disney created from the ground up to handle the film's impressive lighting. It's just one of about three dozen tools the studio used to bring the robotics-friendly world of San Fransokyo to life. Some, like the program Tonic originally created for Rapunzel's hair in Tangled, are merely improved versions of software built for previous efforts, or "shows" as Disney calls them. Hyperion, however, represents the studio's greatest and riskiest commitment to R&D in animation technology thus far. And its feasibility wasn't always a sure thing, something Disney's Chief Technology Officer Andy Hendrickson underscores when he says, "It's the analog to building a car while you're driving it."


For that reason, Hendrickson instructed his team to embark on two development paths for Big Hero 6: the experimental Hyperion and a Plan B that hinged on a commodity renderer. It took a team of about 10 people over two years to build Hyperion, during which time Driskill says resources were being spread thin: "We were running with a backup plan until around June of last year ... [and] we realized we were spending too much energy keeping the backup plan viable. It was detracting in manpower ... from pursuing the new idea as fully as we could. So we just said, 'We're gonna go for it.' And we turned off the backup plan."

Hyperion, as the global-illumination simulator is known, isn't the kind of technology that would excite the average moviegoer. As Hendrickson explains, it handles incredibly complex calculations to account for how "light gets from its source to the camera as it's bouncing and picking up colors and illuminating other things." This software allowed animators to eschew the incredibly time-consuming manual effort to animate single-bounce, indirect lighting in favor of 10 to 20 bounces simulated by the software. It's responsible for environmental effects -- stuff most audiences might take for granted, like when they see Baymax, the soft, vinyl robot featured in the film, illuminated from behind.That seemingly mundane lighting trick is no small feat; it required the use of a 55,000-core supercomputer spread across four geographic locations.


Disney Animation CTO Andy Hendrickson demonstrates Hyperion's real-world lighting simulation.
"This movie's so complex that humans couldn't actually handle the complexity. We have to come up with automated systems," says Hendrickson. To manage that cluster and the 400,000-plus computations it processes per day (roughly about 1.1 million computational hours), his team created software called Coda, which treats the four render farms like a single supercomputer. If one or more of those thousands of jobs fails, Coda alerts the appropriate staffers via an iPhone app.

To put the enormity of this computational effort into perspective, Hendrickson says that Hyperion "could render Tangled from scratch every 10 days."

If that doesn't drive the power of Disney's proprietary renderer home, then consider this: San Fransokyo contains around 83,000 buildings, 260,000 trees, 215,000 streetlights and 100,000 vehicles (plus thousands of crowd extras generated by a tool called Denizen). What's more, all of the detail you see in the city is actually based off assessor data for lots and street layouts from the real San Francisco. As Visual Effects Supervisor Kyle Odermatt explains, animating a city that lively and massive simply would not have been possible with previous technology. "You couldn't zoom all the way out [for a] wide shot down to just a single street level the way we're able to," he says.

Beyond the supercomputer cluster and software tools devised to make the movie, Big Hero 6 leans heavily on cutting-edge technology for its visual majesty in one other way: its characters. Both Baymax, the aforementioned, lovable robot sidekick and the microbots, swarm-like mini-drones controlled by telepathy, are steeped in some very real scientific research. That decision to ground the world of Big Hero 6 in near-future technologies led Hall and co-director Chris Williams on research trips to MIT, Harvard and Carnegie Mellon in the US and even to Tokyo University in Japan.
A soft robotic arm developed by researchers at Carnegie Mellon University.
"You know, we try to look at, like, five to 10 years down the road at what was coming ... It seems counterintuitive because in animation you can do anything, but it still has to be grounded in a believable world," says Hall.

Indeed, there's even a moment where supergenius lead character Hiro Hamada uses a 3D printer in his garage to create an outfit for Baymax. In discussing the scene, Roy Conli, the film's producer, credits the "maker movement that's going on right now." He adds, "These kids are makers. So it's a little bit the celebration of the nerd."

It was during a visit to Carnegie Mellon that Hall came across researcher Chris Atkeson, who'd been working in the field of inflatable, soft robotics; robots intended for the health care industry. Hall says Atkeson pleaded with him to "make a movie where the robot is not the villain." But Atkeson didn't have to do much convincing -- Hall's vision for Baymax meshed nicely with his research. He'd wanted a robot audiences hadn't seen on screen before. Hall continues, "The minute I saw this [research], I knew that we had our huggable robot. I knew that we had found Baymax."

The team also drew inspiration for Baymax from existing compassionate-care tech out of Japan. "They're a little ahead of the curve," Hall says. "I mean, [health care robots] are actually in practice in some of the hospitals in Japan. They're not vinyl; they're not Baymax. They're plastic robotics."
The high-tech city of San Fransokyo represents a mash-up of eastern and western culture.
Robotics research out of Carnegie Mellon also provided the basis for the unwitting pawns of the film: the Lego-like, mind-controlled microbots. Of course, the version we see in the film is a much more fantastical approach to the simple, water-walking bots Hall's team glimpsed during their visit. That, coupled with a heavy dose of inspiration from swarm-drone tech, led to the insect-like creepiness of the microbots in the final film.

By design, the electromagnetic microbots move as if part of a chain: Each individual "link" travels from front to back to propel the swarm forward in a circuit-board-like pattern. On average, the visual effects team says there are about 20 million microbots onscreen in a given shot, and that level of complexity is where Hyperion once again comes crucially into play. Originally, however, the team didn't think its full vision of the microbots would even be possible to render.

"We thought the technology would never actually be able to handle it happening in all of the shots," explains Head of Effects Michael Kaschalk. "And to do that from shot to shot, that takes artists' work to just be able to create the [lighting] cheat. But as Hyperion developed, and we actually built the system, we found that it was handling all of this data just fine. So we actually built the real thing."
Hiro scans Baymax to create 3D-printed armor.

Though tech innovation clearly plays an important role in development at Disney Animation Studios, it's not the sole guiding force for each film and, for that matter, neither is the story. The studio's process is entirely collaborative. "We are looking for input from everybody that works here for storytelling ... there's no doubt that those ideas can rise up from anywhere to become a big piece or small piece of the story," says Odermatt. There's no one single source of motivation other than a love of research and functional design -- key concepts imparted by Chief Creative Officer John Lasseter.
"The movie does celebrate science and technology in a way that we haven't really done before."

In a way, Big Hero 6 is a love letter to technology. It's a fantasy film that gives audiences a knowing wink toward the robot-assisted near-future, as if to say, "This is exactly where you're headed. And it's coming soon." Big Hero 6 also represents a perfect storm for Disney: The subject matter (makers and robotics) and setting (hyper-tech San Fransokyo) dovetailed with the economic feasibility of cutting-edge computational hardware (that massive render farm) and the development of advanced animation techniques (Hyperion). It's a film for, by and from lovers of technology.

That Big Hero 6 has a technological heart and soul is not lost on Hall. In fact, he's keenly aware of this. "The movie does celebrate science and technology in a way that we haven't really done before."

Android 5.0 Lollipop's Easter egg is a Flappy Bird clone

Android 5.0 Lollipop's Easter egg is a Flappy Bird clone

Dan Seifert
The Verge 


Every version of Android has featured a variety of hidden treats and features, commonly called "Easter eggs." Android 5.0 Lollipop, which is due to arrive on devices in the coming weeks, might have the most ambitious Easter egg of all: it has a knock off of the Flappy Bird game accessible via a series of taps in the phone's settings menu. In place of the 8-bit bird and Mario Bros. pipes are the Android mascot and lollipop obstacles that you must avoid.
The Flappy Bird-like game is available on the developer preview of Android 5.0 Lollipop, as demonstrated in the video above by YouTuber Sam Nalty. There's no reason for us to suspect it won't be in the final version of the software however, so those with Nexus device will likely be able to get in on the flying Android mascot fun in the near future.