5 SECONDS OF SUMMER

Michael Clifford Fires Back at Abigail Breslin's Diss Track

Stars Most Stylish Selfie of the Week

Stars Most Stylish Selfie of the Week

GMAIL BLOCKED IN CHINA

5-Minute Outfit Idea

5-Minute Outfit Idea: An Effortless, Polished Look to Try This Weekend.

Facebook suffers outage

Facebook suffers outage affecting users worldwide!! .

Saturday, 27 December 2014

Ed Sheeran Thinks Taylor Swift & Orlando Bloom Should Date!

Ed Sheeran Thinks Taylor Swift & Orlando Bloom Should Date!

A new celebrity couple might be in the works… if Ed Sheeran can get his way. He wants his pals Taylor Swift and Orlando Bloom to start dating!

If the two superstars decide to date, the 23-year-old singer says they won’t have to go far to see each other.

“He’s lovely, and they live in the same building,” Ed told Now Magazine. “[I'm hoping that ] the magic might present itself eventually.”

Taylor dating Orlando could prove to be a little tricky as he has some history with her BFF Selena Gomez. He got into a fight with her on-off boyfriend Justin Bieber just a few months after he was spotted with Selena.





Apple Lucky Bag Promotion Returns

Apple Lucky Bag Promotion Returns


Apple’s “Lucky Bag” deal will return in Japan shortly after the country rings in the New Year. The promotion, which is set to start Jan. 2, was spotted on Apple Japan’s website following an update on Friday.
The lucky bag tradition, or fukubukuro in Japanese, is a yearly custom in the country, in which retailers offer blind grab bags, which are filled with a random selection of items. While purchasers of the bags can’t see their contents prior to purchase, they often are valued more than their original purchase price.

Apple offered a similar deal last January, with grab bags priced at 36,000 yen ($345). Some of their contents included MacBook Airs, iPods, T-shirts and iPads, while others contained a variety of third-party accessories, according to MacRumors. The company has yet to disclose pricing for the 2015 Lucky Bag event.
Purchases of the Lucky Bag are only available in-person at physical Apple Stores in Japan. In addition to not being able to see the bags’ contents before purchase, customers are limited to one purchase per day and contents of the bag will not be accepted for return or exchange, except for manufacturer defects. But non-Apple products will be only sold “as-is,” according to the promotional terms and conditions.

Large lines have often formed out of Apple Stores in Japan prior to the launch of the promotion and this year is likely to attract similar crowds.
Analysts tracking Apple’s sales in its first fiscal quarter for 2015 expect the company to post record earnings due to surging iPhone 6 and 6 Plus sales around the globe, according to Apple Insider.
Despite previous troubles with keeping its latest smartphones in stock, the company saw drastically improved shipping times in the lead-up to Christmas, with many of its stores offering them for in-store pickup.


Luke Villapaz
International Business Times 





Friday, 26 December 2014

Toyota reportedly working on a flagship, hydrogen-fueled Lexus limousine

Toyota reportedly working on a flagship, hydrogen-fueled Lexus limousine


Toyota's first hydrogen car hasn't even gone on sale yet here in the US, and already we're hearing rumors about a follow-up vehicle. According to the Australian website Motoring, the Japanese auto giant is planning on taking the same fuel cell system it used in its mid-range Mirai sedan, and putting it into a higher-end Lexus LS limousine. For the most part, then, the new vehicle will make use of the same technology, though Toyota will apparently have to do some retro-fitting in order to make it work inside the current Lexus LS. (Unlike the LS, the Mirai was built from scratch as a hydrogen car.) If Motoring's report is correct, the new Lexus will have a fuel cell under the front seat, with the hydrogen tanks located behind the rear seat. Also, despite the fact that the LS wasn't originally designed as a hydrogen vehicle, it will reportedly offer nearly the same range as Toyota's existing FCEV: 239 miles, versus 300 on the Mirai. No word yet on price or whether this report is even true. And we suspect it could be a while before anyone sets the record straight -- the hydrogen-fueled Lexus LS is rumored to launch "by 2017," up to two years from now.
Motoring

Dana Wollman
Engadget





Mercedes teams with LG to keep drivers awake, brake cars automatically

Mercedes teams with LG to keep drivers awake, brake cars automatically


CES 2015 is shaping up to be a big event for Mercedes-Benz, which will discuss its plans for self-driving cars in a keynote speech and show off a crazy prototype. LG has now revealed that it will supply the mono and stereo camera systems that will keep the cars in their lanes, dim the headlights, brake autonomously, and spot pedestrians or cyclists. The Korean company will also supply biometric systems to monitor the driver's eye movement and alertness, along with mobile and home entertainment expertise. Mercedes, in turn, will license part of its 6D Vision self-driving tech back to LG to use with other automakers.
Instead of full autopilot self-driving cars à laGoogle, LG and Mercedes are exploring semi-autonomous systems that "allow the driver to transfer some tasks to the intelligent vehicle." That's similar to what Volvo and other automakers are doing, and Mercedes has also been testing driver-assist systems in its trucks. The company's self-driving S-Class cars will soon roam California's highways to "learn" about eight-lane highways, four-way stops and other North American-unique traffic situations. Mercedes said that commercialized self-driving cars are at least a decade away, but may roll out some features sooner -- we'll learn more at CES 2015.

Steve Dent
Engadget 





Thursday, 25 December 2014

How a company plans make it snow in Dubai

How a company plans make it snow in Dubai


Snow isn't something you'd usually associate with Dubai, not when summers have an average temperature of 104 degrees F and the coldest of winters is only around 57 degrees. But the Kleindienst Group of real estate developers are positive they can simulate snowfall on the streets -- or at least on The Heart of Europe (THOE) islands within Dubai's The World man-made archipelago. The group first announced its plans to make it snow on the islands earlier this year, but now it's sharing how it plans to do so and has even made a test snowman, just in time for Christmas.

Company CEO Josef Kleindienst told 7 Days in Dubai that his company plans to put snowmakers on select THOE streets, which is made up of islands fashioned after European locations, such as Austria, Germany, Sweden, St. Petersburg and Monaco.

The streets will also be cooled using underground pipes so the snow doesn't melt as soon as it hits the ground. As the snow melts, a subsurface mechanism collects the water and uses it to create snow again. Scientists from the Fraunhofer Institute in Germany believe that the system will make it possible to achieve an 81 degree Fahrenheit temperature, even during summers, which is apparently the ideal outdoor temp in Europe.

Kleindienst knows full well how crazy it sounds to build and maintain climate-controlled outdoor locations, but he says his company's execs were convinced when their team of German scientists concocted the plan: "If you can heat a pool outdoors in the winter, why can't you cool an area outdoors in the summer?" While he believes the test snowman proves the system can work and claims that its energy consumption is "not more than a mall" (it's unclear whether he means consumption for each street or for all of THOE, though), not everyone's convinced. Sustainable development expert Sougata Nandi says:

Maintaining open-air spaces during peak summer will be heavily energy intensive. For example, to cool enclosed areas such as the ski slopes in Mall of the Emirates consumes huge energy. So to make it snow, and keep the snow outdoors, would be a lot of energy






Sony PlayStation, Microsoft Xbox hit by delays

Sony PlayStation, Microsoft Xbox hit by delays

Reuters 



Microsoft Corp's Xbox Live and Sony Corp's PlayStation Networks experienced user connection problems on Christmas Day, for which a hacker group claimed responsibility.

The group, called Lizard Squad, could not be reached for comment, and the companies did not give a reason for the connectivity issues.

Both companies expected heavy use as people who received Microsoft Xbox players or Sony PlayStations on Christmas tried to hook up. The problems may have been exacerbated by Sony's decision to let consumers download the controversial movie "The Interview" through Xbox Video as well as other online sources.

"Are you having a rough time signing in to Xbox Live?," a service alert on the Microsoft product's website asked. "We’re working to get this figured out right away. We appreciate your patience."
Two hours after the message was posted at 4:33 p.m. ET (1633 ET), the Xbox Live site said technicians were still "hard at work trying to reach a solution."
As of 7:30 p.m. ET (1930 ET), PlayStation Network was still offline, according to the device's status page.

"We are aware that some users are experiencing difficulty logging into the PSN," it said. "We will update this article with any changes that occur in regards to this issue. Thank you for your patience."
Three Xbox platforms were affected by the service problem: Xbox One, Xbox 360 and Xbox on other devices, Microsoft's status website said.

Spokespeople at Sony and Microsoft did not immediately respond for comment.
"I have the nation on strings," Lizard Squad wrote on its Twitter site. It also said it would put the sites back online if enough people retweeted its messages.

Earlier on Thursday, Microsoft Xbox spokesman Sean McCarthy declined to give details of how the company may have been preparing for security breaches, given the problems that Sony has experienced in releasing "The Interview."

"Of course, it’s safe to say Holiday season is always a very busy time of year for any consumer electronics company, so we work hard to ensure the stability of our infrastructure when so many consoles are activating for the first time."

(Reporting by Jed Horowitz; Editing by Steve Orlofsky)





Taylor Swift Bought the Shirt Off Hugh Jackman's Back for $6K!

Taylor Swift Bought the Shirt Off Hugh Jackman's Back for $6K!



The 25-year-old singer attended the show with her younger brother Austinand her parents, Andrea and Scott. After the performance, she did something super special for charity!

During the holiday season, Broadway shows raise money for the charityBroadway Cares/Equity Fights AIDS and something that Hugh does every time he’s in a show is auction off the shirt he wore during the performance!

Taylor bid $6,000 to win the shirt that afternoon, according to the New York Daily News. So cool of her to do!







Tuesday, 23 December 2014

HP quietly adds a touchscreen model to its Chromebook 14 line

 HP quietly adds a touchscreen model to its Chromebook 14 line

 If you're after a Chromebook with premium specs, HP quietly released a touch-friendly model that might just do the trick. The Chromebook 14 Touch touts a 14-inch FHD WLED backlit touchscreen with a 1,920 x 1,080 resolution -- up from the 1,366 x 768 tally on the existing machine. Even after doubling the RAM (from 2GB to 4GB) and storage space (32GB, up from 16GB), HP claims the new version will still last just over eight hours on a charge. And like this year's regular Chromebook 14, NVIDIA's Tegra K1 processor and Kepler GPU are still packed inside. As you might expect, the boost in specs comes with a price increase, as the new model hits your wallet for $440, and it only comes in white. If you're not looking to get all grabby with a new laptop, the non-touch version is set at $300.

HP

Billy Steele
Engadget 





The best 'Star Wars' role-playing game is finally on Android

 The best 'Star Wars' role-playing game is finally on Android

Attention, meatbags: If you somehow missed Star Wars: Knights of the Old Republic the first three times it was released, now might be your chance to finally fix that. How so? Well, BioWare'sexcellent role-playing game set in a galaxy far, far away is now available for Android devices. What's more, it's $5 on Google Play at the moment and, like the game's iOS counterpart, controller compatible as well. Regardless of just how big as the Galaxy Note 4 is, however, things still might get a little cramped. Maybe living out your Light (or Dark) side fantasies on an NVIDIA Shield gizmo might be a bit more comfortable instead? It's up to you! Early Play Store reviews note that it's running pretty well on a variety of 'droids (including the two year-old Nexus 4), so maybe now is the time to find out what having a wookie life-debt is like.


Timothy J. Seppala
 Engadget





Software upgrades re-create old-school toys as smart playthings

 Software upgrades re-create old-school toys as smart playthings





LOS ANGELES — Balls. Dolls. Race cars. So dull.
How can good old-fashioned toys like these compete for children's attention when kids seem umbilically connected to their iPads?
 How about software-upgradable balls, dolls and race cars?

Established toy makers and entrepreneurs from outside the toy industry are creating a new generation of connected toys. Just as software updates pulse new life into years-old smartphones and tablets, so too for kids' playthings. Equipped with Wi-Fi or Bluetooth, the toys can be customized, personalized and improved through the Internet to make them just as dynamic as tablets.
"The world of imagination coupled with your phone is the new reality for toys," said Adam Wilson, chief software architect at connected-toy maker Sphero. "Playing with plastic is just not enough today."

Sphero's pitch to parents is simple. No kid will be chasing after his or her iPad or tossing it like a Frisbee (well, hopefully). To get children to move more than their fingers and to hang out with friends, Sphero is offering toys juiced with software.
Sphero sells cylindrical and spherical polycarbonate toys controlled by smartphone and tablet apps that kids can race, light up, toss as a fetch toy or roll down the living room like a bowling ball. They start at $99.

If imagination alone doesn't lead to a cool use, Sphero provides more than 30 apps that interact with its products. One app turns Sphero into a measuring tape. Another, a digital hot potato. In games, the gadgets become controllers to be tilted and turned similar to waving a Nintendo Wii remote. Players also have the option of writing their own code and apps.

"We're at stage 1 of 150 stages to make a whole new experience for people," Wilson said.
Four years ago, he and fellow Sphero co-founder Ian Bernstein came together to develop software for robots. But the robots were too clunky to do anything fun with. Wilson and Bernstein branched into hardware development and produced a robot that was no more than a ball.

"It's a minimally viable robot, but it's a dot that can become anything," Wilson said.
In line with most of today's connected toys, new apps and software updates for Sphero are free. Consumers pay a higher price for the toy itself. But toy makers say the premium pays off since children so far have held on to them longer than traditional products.

Toys have been going high-tech in spurts for two decades as the cost of the latest consumer technology drops to a point where it can be included in typically inexpensive children's toys. But the latest wave is notable for two reasons: It's aimed at parents who fret about the downsides of iPad fixation, while leveraging some of the same technology inside smartphones and tablets to encourage more active play.

"The toy industry always reflects the culture at large," said industry analyst Chris Byrne. "We turn to technology a great deal for entertainment as adults, so it would make sense children would too."
Pramod Sharma, who as an engineer at Google developed a machine to scan copies of books, watched his preschool-age daughter Saanvi spend hours at a time on an iPad unless he stepped in.
Growing up, Sharma, 34, joined friends in building sandcastles and toy-block structures along the rivers of northern India. To give his daughter an opportunity to find similar camaraderie, he returned to his expertise in helping computers "see."

Sharma and a fellow former Google engineer developed an $80 play set called Osmo. Children place the iPad on a stand and affix a small mirror to the iPad so the camera can pick up on what's lying in front of the stand. One of three initial games revolves around tiny squares stamped with letters. Children must arrange letters to form the word for an on-screen image, and the screen lights up when the arrangement is correct.
Osmo's "computer vision" technology also has the smarts to recognize hand drawings and block shapes, with more to come, Sharma said. Since the software comes from the Web, it can be updated continually.

"I'm being careful not to discard anything that's been around," Sharma said of his Palo Alto startup's strategy. "We want to extend the iPad to make it more tactile and social."
In October, Sharma's company, Tangible Play, announced it had raised $12 million in venture capital. Two days earlier, Culver City toy maker Cartwheel Kids acquired Colorado startup Smart Toy.
"We really felt this groundswell of change happening in the toy industry," said Carly Gloge, who had been a Web designer before founding Smart Toy with her husband. "And we wanted to bring together a little tech company all built on software and one big company built on traditional toys with licensing."

Gloge and her husband, Isaac Squires, didn't have children of their own, but they still gravitated to the toy aisle at Target during every grocery trip. The couple, who built a video game on their first date, thought they could deliver more interactive toys.
They began with a stuffed animal, called an Ubooly, that parents could stuff a smartphone or tablet into. Powered by an app, the Ubooly becomes an imaginary friend that kids can touch and hold a conversation with. More than 20,000 people play with an Ubooly at least once a month, according to the company.

The next version, arriving in fall 2015, has computer technology built in because the cost of the parts fell 50 percent during the last year, Gloge said. The toy can speak to children and even help them learn new languages without a Wi-Fi connection, but the Internet connection allows the toy's vocabulary to be updated every so often. The goal is to personalize the toys to match a kid's obsession.

"If a girl really loves unicorns, you can incorporate that by helping her save unicorns through learning math," Gloge said.
Wonder Workshop's Dash & Dot robots, Anki Drive race cars, Lego Fusion, Tiggly Counts and Crayola's Virtual Design Pro sets are among other hot connected toys, according to industry experts.
The potential for the market to take off is there. Activision Blizzard's Skylanders franchise exceeded $1 billion in sales in 2013. Skylanders action figures act as wireless hard drives for data about characters in a video game when attached to a special base station. On their own, the action figures are whatever a kid imagines.

Skylanders is a favorite of mostly boys, though. Next summer, Flairgameworld plans to release the first 16 inexpensive, small felt creatures that it thinks should appeal to the caring side of girls. When synced to a mobile app, the toys will let girls experience cultures across the world.

"It's a discovery product beyond just launching Google Maps," said Flairgameworld principal Christina Sfakianos. "Kids want to relate to something, and you can't create that emotional attachment with just an app."

Paresh Dave
 Los Angeles Times





Google self-driving car prototype ready to try road

 Google self-driving car prototype ready to try road


Google on Monday announced that the first completed prototype of its self-driving car is ready to be road tested.
"We're going to be spending the holidays zipping around our test track, and we hope to see you on the streets of Northern California in the new year," the Internet titan's autonomous car team said in a post at Google+ social network.

The prototype is a manifestation of plans that California-based Google revealed in May to build its own autonomous car minus typical features such as steering wheels.

"They won't have a steering wheel, accelerator pedal, or brake pedal... because they don't need them. Our software and sensors do all the work," Google's Chris Urmson said in a blog post in May.
Technical specifics about the prototype were not disclosed on Monday.

For Google, the car marks a shift away from adapting vehicles made by others in its quest to pioneer individual transport that needs only a stop-and-go function.

Google said early this year that the top speed of the battery-powered prototypes will be 25 miles (40 kilometers) per hour and that they would be designed for utility, not luxury.
The blog post on Monday showed a white, rounded bug-looking vehicle.

"We've been working on different prototypes-of-prototypes, each designed to test different systems of a self-driving car—for example, the typical car parts like steering and braking, as well as the self-driving parts like the computer and sensors," Google said.

"We've now put all those systems together in this fully functional vehicle—our first complete prototype for fully autonomous driving."

Several automakers have been working on autonomous or semi-autonomous features for cars, such as self-parking, but no fully autonomous car has come to market.

"Self-driving cars, if widely adopted, stand to be as transformative to consumer life as the smartphone," said Mike Hudson, who tracks the automotive industry for eMarketer.

 Agence France-Presse (AFP)





Amazon Fire Phone Update: Too Little Too Late?

 Amazon Fire Phone Update: Too Little Too Late?

Amazon has already admitted that its first iteration of the Fire Phone was a flop, but the e-commerce company is not giving up on its smartphone. The Fire Phone has gotten a software update that packs a host of new features. Is it enough to spark interest in a device that has failed to catch on with consumers in the nearly five months it’s been on the market?

Amazon released major new updates for both models of the Fire Phone Sunday; the AT&T version will receive Fire OS 3.6.5 and the unlocked GSM version gets Fire OS 3.6.8. Both models receive the same new features and enhancements, such as over 2,000 famous pieces of art added to the Fire Phone’s optical recognition system and its text translation engine now supports English, French, German, Italian and Spanish.

Despite the update, Amazon may still struggle to capture consumer interest, primarily because the Android-based Fire OS differs so significantly from Google’s stock Android, said Gartner analyst Ken Dulaney.

“Consumers like to play it safe in terms of knowing that the applications that they want are going to be on the platform,” Dulaney said. Google’s Android and Apple’s iOS rule the smartphone market. With these two on top, other software ecosystems, like Windows and BlackBerry, in addition to Amazon, have failed to capture any significant share at all. Moreover, Amazon’s App Store struggles to keep up with Google Play and the Apple App store with fewer developers creating Amazon versions of popular applications.

Things went downhill quickly for the Amazon Fire Phone ever since its July, 2014 launch. The device was expected to be an affordable option for customers, but it debuted with a premium price of $649 unlocked and $199.99 with a two-year contract. After several price cuts, Amazon executives were forced to concede that the company made missteps with the Fire Phone, first being its price and second being its carrier exclusivity on AT&T. The device simply didn’t have the cross-carrier availability it needed for a successful launch.

The Fire Phone has reportedly sold only about 35,000 units since launch. Not only has Amazon taken a $170 million loss on the device, finance chief Thomas Szkutak said at the end of the third quarter there was about $83 million worth of unsold Fire phone inventory.

Amazon insists it's not giving up. The company’s vice president of devices, Jorrit Van der Meulen, noted to the Guardian in November that the first model of its Kindle e-reader was also not well received. The company plans to continue with a second iteration of the Fire Phone, which may release sometime in 2016, according to Venture Beat.

Moving forward, Amazon will have to remember that it is not inventing a new market as it did with its Kindle e-readers but rather is competing in a highly saturated space. Its primary aim should be hawking future Fire Phones at unsubsidized prices of under $200, according to Gartner’s Dulaney. Another option would be getting rid of gimmicky features like its Dynamic Perspective" 3D Technology, which is the mainstay of the Fire Phone, but has not done much to entice consumers.
“A lot of buyers today, when they buy high-end phones a lot of the stuff is just eye-candy, they can’t do anything with it after a while and it goes into disuse,” Dulaney said. “Does it take good pictures? Is it a good value for the money? Are the apps I’m going to want going to be there?  That’s basically what people want.”


Fionna Agomuoh
 International Business Times